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Introduction

The four ghosts, which your character must avoid, each have a different color, name, nickname and personality. The pink ghost is Speedy, nicknamed “Pinky” he’s fast. The red ghost is Shadow, nicknamed “Blinky” he’s always behind you and it’s hard to shake him. The light blue ghost is Bashful, nicknamed “Inky” he’s terribly shy and will actually run away from you. And the orange ghost is Pokey, nicknamed “Clyde” he will try his best to get you, but he is slow.

Specs

Name Pac-Man
Developer Namco (Japan)
Year 1980
Type Videogame
KLOV/MOG # 10816
Class Wide Release
Genre Labyrinth/Maze
Monitor
  • Orientation: Vertical
Conversion Class Namco Galaxian
Game Specific Pac-Man Pinout
Dipswitch Settings

Pac-Man Dipswitch Settings (user contributed)

# Simultaneous Players 1
# Maximum Players 2
Game Play Alternating
Control Panel Layout Single Player
Sound Amplified Mono (one channel)
Cabinet Styles
  • Upright/Standard
  • Cocktail – 145 lbs
  • Cabaret/Mini
Bezel Pac-Man Bezel Image
Control Panel Pac-Man Control Panel Image
Side Art Pac-Man Side Art Image

Gameplay

Pac-Man must clear the maze of all 240 dots and all four energizers to proceed to the next level of difficulty. As Pac-Man eats the dots, the ghosts chase him around the maze and if Pac-Man collides with one of the ghosts, he is a goner. He can eat one of the energizers to turn the ghosts dark blue, which make them edible for him. But after Pac-Man has eaten any of the ghosts, their eyes will return to the pen in the middle of the maze where they will each regenerate into their former selves and return to chase him again.

Occasionally, a bonus fruit or prize will temporarily appear in the middle of the maze below the ghosts’ pen. Pac-Man can eat those bonus items to receive extra points. Also, there is an escape tunnel in the sides of the maze which Pac-Man can use to get away from any of the ghosts that may be pursuing him.

After the maze has been cleared of all 240 dots and all four energizers, the entire sequence will begin again with increased difficulty. Between every two, three, or four completions, there are musical, animated intermissions to amuse the player while he or she waits for the next challenge to begin. However, these intermissions are not seen anymore once the 18th board 6th key is reached.

Everything Pac-Man eats has different point values. The dots are 10 points each, the energizers are 50 points each. The dark blue ghosts are respectively 200, 400, 800 and 1600 points. There are different point values for every bonus fruit or prize that is eaten: cherries, 100 points strawberry, 300 points peach, 500 points apple, 700 points grapes, 1000 points Galaxian, 2000 points bell, 3000 points and key, 5000 points. You will also get a bonus Pac-Man at 10,000 points switch selectable…can also be 15,000 points, 20,000 points, or no bonus.

Description

A yellow, pie-shaped character named Pac-Man runs along inside a maze, eating dots as it avoids four ghosts. Each ghost has its own unique personality and gobbling one of the four super dots makes Pac-Man invincible to the ghosts for a given period of time. Each maze has its own unique bonus fruit or object with bonus points increasing as the game progresses.

 

Pac-Man was produced by Namco in 1980.

Namco released 310 machines in our database under this trade name, starting in 1977. Namco was based in Japan.

Other machines made by Namco during the time period Pac-Man was produced include: SOS, Puck Man, Galaxian, Cutie Q, Bomb Bee, Navarone, Galaga, King And Balloon, New Rally-X, and Tank Battalion

Misc

Misc info

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